
Thursday, February 01, 2007
B2B, B2C & C2C
It’s what “now” marketing is all about: consumers talking to consumers about products and services. The web is the medium to facilitate this conversation and the importance of C2C, as the last un-abused channel, has never been more prominent.
C2C has always been a bonus or by-product of good B2B or B2C advertising, but it wasn’t the message’s vehicle. C2C has been known to be a powerful form of persuasion and now that advertising is rarely trusted, C2C has gained strength.
The web offers two-way, immediate communication with varying degrees of control. How online conversation is conducted and managed shapes its effectiveness. In its purest form, an unsolicited blog post or comment in a forum, the message seems real and honest. As control is exerted, the message gets tainted and meaning is lost or altered. Moderating comments or posts seems suspect and seeding topics is deemed unacceptable. Controlling or contriving communication is powerful and can have drastic affects. The previous example of a blog post is at one end of the spectrum and a flat out lie is at the other – no matter how it’s disguised.
Advertising has always been known to be adverting. It almost has a built-in disclaimer – “Beware, I’m an ad. I am carefully crafted to fool you.” But C2C does not have this wrapper, thus intensifying the reason for immediate reaction when the implied rules of conversation are broken. We’re seeing this in many instances with fake blogs, contrived viral videos and deceitful emails.
Can this abuse of C2C ruin it forever and bring the level of un-trust to that of the to-good-to-be-true ad? I think so. So agencies take note. Don’t go down the same road as you have with other media. The web is a young and vulnerable medium, but has more power than any other. Work to harness it, not abuse it. C2C is best nurtured and supported. Be the conduit or catalyst not the creator or the manipulator. If treated with respect and allowed to occur unimpeded C2C is the form of communication that will build a brand the most. Strategy
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Saturday, January 27, 2007
Good PHP Blog
Recently, I implementated the Serendipity blog for a client. Seems like a robust, versatile piece of software: easy to install, easy to skin and lots of add-ons. Technology
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Wednesday, January 17, 2007
Content Management or Content Massacre
Almost every client I talk to wants the ability to make edits to their site without having to pay a developer. This sounds great and with all the content management products, blog software, portal frameworks advertised the technology is cheaper, more available and simpler to use than ever before.
Just like building a house, creating a web site takes craft. It takes more than tools. There are a lot of lay people that have tools, but can’t build a house and there are a lot of companies with content management systems (CMS) that can’t manage a web site.
Too many times I have seen a group of talented folks build a beautiful site and within a year it is an embarrassment because of CMS abuse. Wacky type, garish colors, poor formatting destroy the integrity of the design. This is a loose-loose situation: the client looses the value of good information architecture and design for which they paid, the visitor doesn’t get the experience they deserve and the shop that put their soul into the site doesn’t get to see the benefits of their hard work realized.
Many shops use the manta “Just give the client what they want.” Those shops are only in it for money and have the wrong approach. It is our job as web professionals to guide and educate clients through the process of planning and developing a web site. By conducting diligent analysis of business needs, stakeholders, and resources the best solution is revealed. Sometimes it involves a CMS and sometimes not.
When deciding on a CMS, here are some important considerations:
- How often will the content actually be updated? And will the cost of the CMS outweigh the cost of hiring a developer to make updates.
- What future considerations are there for site additions and how can the CMS be modified to include new content and new functionality?
- Does the client need to change the navigation structure of the site or just edit specific sections?
- Who will be managing the site and what is their time constraints, and skill level in copywriting, and graphic design. Yes, graphic design is not only graphics; it is text formatting and typography.
- What is the client’s workflow regarding publishing content? Is there proofing? Is there an approval process? How is this communicated?
- What types of content will need to need to be managed: news releases, images, charts, downloadable documents and user permissions?
- What format is the above material in before it gets published to the web? How does the conversion to web ready files, data or info handled?
- Are there any other technologies or systems which the CMS must interact?
Obviously, these are just a few concerns, but the idea is - get the big picture. Having control is appealing, but can the client handle it? Help them realize the work and effort involved. They will be happier in the long run and you will be too. Project Management
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Friday, January 12, 2007
In Support of the "Now"
One of my favorite new marketing gurus is Joseph Jaffe. He recently published the Manifesto for Experimentation on ChangeThis. This paper reinforces the concept of "now media" and stresses the importance of changing how advertising is approached and looking forward not backward. Strategy
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Now Media
A colleague of mine, Jeff Stein, has coined a new term, “now media”. The web is often referred to as new media and I guess it’s new compared to how long print and broadcast have been in use, but it’s over ten years old and it ain’t that new anymore.
As with any new medium, adoption and use change rapidly in the early stages of its lifespan and the web has certainly been true to that premise. Practices that were effective five years ago are no longer viable. Presentation of information has changed drastically. Capability has grown tenfold. The most incredible fact is, how rapidly the web has been incorporated into everyday life, much faster than radio or television ever was.
The web is truly now media:
- Wireless broadband – there is even technology to turn your car into a moving hotspot
- Telephone technology is infused with web technology - Blackberry
- Print and TV graphics have been tremendously impacted
- Billions of dollars for other media budgets have been ported to the web
- Billions of dollars of commerce transact on the web
- Information is shared far more rapidly than ever before - virality
- The world has become a smaller place
- Kids are online before they can read
- Businesses use the web as their primary point of customer contact
- Enterprise application development is moving rapidly to a web-based infrastructure
Society’s use of the web changes monthly. Advertising and marketing agencies are slow to keep up and often find themselves fighting trends, not embracing and contributing to them.
Being a web professional requires “an ear to the ground.” We need to know what’s going on, what’s working and what’s not. This is why smaller, agile shops can react and reposition their practices to stay current and offer the best solutions to their clients. It’s too easy to be insulated from the “front lines” in a large agency or in a corporate environment.
“Now” IS now. It’s not Web 2.0. It’s not tried and true. No one person or company is leading the way – at least not for long. It’s not the same today as it will be tomorrow. There is little equity in past performance. Those that are looking to the past for answers will soon be lost. There is little reward without risk. Everyday is a new challenge.
Strategy
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Saturday, December 23, 2006
Good Design is like Fine Chocolate
People love chocolate. Some even experience a kind of high from it and recently I witnessed the same phenomenon with good design.
We were in a client meeting. The first part of the meeting was technical requirements for a web site – important, but hardly exiting (except to me). We accomplished our goals and things went well. Everyone was serious and business-like.
The second half of the meeting was the presentation of several logos we created for a new identity for the company. The show started and by the time the third example was displayed everyone’s demeanor had totally changed. Gone were furled brows and looks of concern. A great dialog was happening. People shared personal anecdotes that related to the work they were seeing. By the time the last logotype was shown everyone was smiling and chatty. People were energized by design. Design communicated and resonated with everyone in the room, even those of us that had previously seen the work.
I witnessed the power of good design. The next time someone doubts the importance or value of design, this is a story I will tell. Design is important. It may not be quantifiable all the time, subjective things rarely are, but its importance is undisputable. Design
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Thursday, December 21, 2006
Mouse Party
This over-the-top, educational Flash piece should win an award. It's funny, accurate and informational. Inspiration
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Wednesday, December 20, 2006
2e Creative's Xmas Greeting
2e Creative created a cute little Flash piece to showcase their creativeness for the Holiday Season. Nice work, but to be in tune with the times they should have made a video and put it on YouTube. Design
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Thursday, December 14, 2006
Zipatoni Pulls A Boner
It's difficult to be creative.
Every agency is trying to reach their client’s audience in a new way. One way is tapping into the organic communication that evolves from web communities and Zipatoni is no different.
Zipatoni tried and failed with their latest “viral” escapade, “All I want for Xmas is a PSP.” I credit them for trying to do something new. The risk was high and I hope they realized that, but the effort fell short.
Any agency experimenting with new marketing will fail more than succeed. However, one thing that is sure to fail, is being a fake. Honesty rules and advertising agencies must realize this is the only way to get through to today’s over-exposed, anti-ad culture. One has to give to get and a shill will be exposed and ostracized immediately from the sensitive, but powerful websphere and subsequent marketplace.
The rath of gamers and proponents of new marketing has been ugly. Just Google or search Technorati for countless rants against Zip and Sony.
Some say any publicity is good publicity, but if it costs Zip their client and Sony thousands of dollars in damage control this may not be the case. I guess the proof is PSP sales figures.
The PSP fake blog offline as of writing this, but here’s one example of the response from the public. Merry Christmas Mr. Creative Director.
Strategy
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Monday, December 04, 2006
MailChimp
Although I have not thoroughly explored it yet, MailChimp seems to be a promising email distribution service worth a look. Resources
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Barely Sufficient
The concept of Barely Sufficient in web development and project management was first introduced to me as part of Agile methodologies. When learning about Agile, a practitioner of waterfall methodologies, like myself, often thinks Agile means reckless development without planning and documentation – do,do,do; redo; then do some more. But the real message Agile preaches is not to do too much planning or documenting because things change rapidly during the lifecycle of a project. Only do what is Barely Sufficient regarding planning and documenting and the real progress is made by actually writing code.
Time spent on documentation is essential regardless of the methodology. It requires careful thought to write something that others will read and use as information for development. This exercise exposes gaps in requirements and can help uncover problems ahead. It is also used to communicate to stakeholders their needs will be addressed. The amount of time spent on documentation is directly proportional to the type of audience for which it is intended and the size of the project. Technical folks probably require more details than management. Marketing folks are probably more interested in content and design than the technical under-workings of a site. Write only what is needed to move the project to the next step. Then at a later time add more as needed. It will probably be more accurate than if it was written when less was known.
Barely sufficient can also be applied to how much programming is required. It is wise to write only enough code to meet the requirements. Then, if there are changes, less rework is needed. The trick is knowing the exact requirements and goals, making sure they’re correct by effectively communicating with the stakeholders and communicating them properly to the team for execution - easier said than done.
The bottom line: efficiency is time and money. Barely Sufficient goes a long way in keeping unnecessary work out of the project saving resources for things that matter. Project Management
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Thursday, November 16, 2006
The New Blue
Web 2.0 logos from TechCrunch. See any similarlities? 
Design
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Intuitive vs. Learned Behavior
While at STLUX06 last week Nathan Verrill gave a thought provoking presentation on intuitive vs. learned behavior. Intuitive behavior is the natural ability to accomplish tasks without any training or prior experience, while learned behavior is the ability to accomplish tasks with training or prior experience.
Most folks think for something to have a high degree of usability, it must be intuitive. Cars that operate similarly and application interface menus that all begin with File, Edit, View… are easiliy understood, but can they be called intuitive? They're learned. Simple, but still learned. The practice of providing a predictable user experience is considered intuitive, perhaps wrongly, and is suited for certain situations where practicality is desired, but it’s boring.
Some web design projects call for good usability plus something extra that provides a memorable user experience - some excitement. In order to provide this type of experience standards must be pushed. This is fine as long as what is designed is easily learned. Whether it’s navigation menus, forms or rich media interaction, people are intrigued by a challenge -- as long as it isn’t too difficult. Once the “secret” is grasped, the user is off and running -- again, a learned behavior.
Not relying on user intuition and counting on learned behavior expands boundaries and keeps web sites interesting and evolving. If we did just the same ol’ thing all the time, sites would surely be usable, but the web wouldn’t be nearly as interesting.
Design
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