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Your best shot at happiness, self-worth and personal satisfaction - the things that constitute real success - is not in earning as much as you can but in performing as well as you can something that you consider worthwhile.
~ William Raspberry

Art. You never learn it.
~ Milton Glaser

 

 

 Wednesday, September 06, 2006
Best Site I've Ever Seen...

... well, maybe not, but it's really good.

A truely interactive site that is educational, experiential, well produced and cutting-edge, from an insurance company no less.

Travelers In Sync Challenge

Inspiration
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Bud.tv

Bud.TV Coming To A Small Screen Near You

$30,000,000. I hope someone in Saint Louis is working on part of this.

General
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Custom Tool Tips

It’s often useful to have custom tool tips (mini info pop-ups located by your cursor when you hover over a link or other HTML object). The stock tool tip created by using ‘alt or ‘title’ attributes in the A tag are ugly and do not allow for custom formatting. Here are two good solutions that are flexible.

OverLIB - A JavaScript library created to enhance websites with small popup information boxes to help visitors around your website.

Walter Zorn DHTML Tooltips - A cross-browser tooltip JavaScript that can be customized in multiple ways.

A nice implementation of overLIB.

Resources
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 Friday, September 01, 2006
Learning Ruby on Rails

The Ruby on Rails phenomenon has caught my attention; so I've decided to learn how to program with it using the book, Agile Web Development with Rails. I'll be comparing my experiences to ASP.NET, my current programming framework.

I wanted to use my Mac, but was quickly discouraged by the complexity of installing Ruby, Ruby Gems and Rails. With a PC, it's just a few clicks and presto, everything's ready to go.

Installation on my PC was successful and I have completed the exercises up to Chapter 5 with no real issues - simple so far. The model, view and controller terminology is new to me, but it relates to the separation of functionality similar to code behind files, an n-tier architecture and an object oriented approach used with Microsoft technologies.

Technology
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 Wednesday, August 30, 2006
Developing Site Content

An often underestimated part of creating a web site is content development. The creative direction is given attention and technical aspects also are in the forefront, but content is often not addressed early in the lifecycle as it should be.

Content should be the first concern after planning has been completed. Designers can more easily visualize how to present the content if it exists than not. They can plan their layouts to accommodate the different formats of text and graphical information and eliminate the changes that always come with receiving content late in the design process.

When gathering and organizing content, the structure of the site also takes shape; the number of sections, subsections and pages often change from the proposed site map during this process. Content gets added, combined, edited and removed as it goes through the revision and approval process. It’s also far easier to revise and proof content in a text document than in web pages.

Beginning with database design, it’s also important to have content ready during development. The developer can tell what the data types, text character lengths, hierarchies and relationships are which is important to creating an optimized data structure. Programmers can use it as real, test data ensuring their code is sufficiently crafted to perform business logic and display the interface properly.

At crunch time, the end of the project, it’s far better to have content finished early, or as least in a “final” state, than to have to incorporate makeshift text and graphics into the site when functional testing, or when everyone is seeing the site for the first time. Poor copy distracts from the review process. There are so many other pressing issues at this time and having to create content late often causes the project miss deadlines, when it could have been avoided.

A particular situation where careful attention to developing content is crucial, is with small companies, or companies that are new to the web. Often they think they have enough information to make a good site, but when it is placed in the site the content is weak, incomplete, or does not fit well into how the site had been planned. Then what do you do? Change the site, or change the content? There’s a costly miss-match.

If search engine optimization and search engine marketing are important, content has to be created early in order for it to be optimized properly and the site built correctly. Although copy should be written so it reads well to the audience, keywords and search phrases should be incorporated. Any information hidden to search bots in graphics should be exposed by using the correct HTML attributes, or appropriate captions. Having both company specific information and general industry information helps round out content aiding in search rankings.

Source material for content can come from several areas:

Client – Have them gather information and past documentation.

Industry – Industry web sites and publications often have information that can be easily modified.

Competitors – Read the client’s competitor’s sites and collateral material. See how they are presenting their message.

Suppliers – If your client is a manufacturer or distributor, their suppliers and manufacturers have catalogs and sell sheets loaded with useful information.

Customers – Customers can provide a different perspective and may have unexpected information especially if looking for applications and uses of products.

Just as design and development specialists are required to make a good site, copyrighters are also important. Visitors spend more time reading than anything else so the copy must be well written to communicate effectively and project the proper image.

Do yourself a favor on your next web project. Concentrate on content. Afterall, it’s why you’re building a site in the first place, and the site will be better for it.

Project Management
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 Monday, August 28, 2006
Allway Sync

Allway Sync is a free file and folder synchronization software for Windows. Allway Sync uses innovative synchronization algorithms to synchronize your data between desktop PCs, laptops, USB drives and more.

Resources
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 Wednesday, August 23, 2006
Slide Show Pro

Slide Show Pro is a component for Macromedia Flash MX 2004 and Flash 8 that helps you display pictures on your web site. With over 60 customizable options, SlideShowPro works how you want it to, and can easily be styled and resized to match your existing site design — all with a simple point and click user interface.

Resources
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 Monday, August 21, 2006
Kom In I Garderoben

It's German and it's good. Well done use of interactive video much in the same vane as the bar.

Inspiration
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 Friday, August 11, 2006
Hillman Curtis Video

Making the invisable visable. Awesome.

Inspiration
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 Thursday, August 10, 2006
Rodgers Townsend sells to Omnicom

Omnicom Group Inc. closed Tuesday on its acquisition of St. Louis based Rodgers Townsend Advertising, after approaching the local advertising agency in March. Read More.

General
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 Wednesday, August 09, 2006
Decision by Committee

An all too common practice in corporate America is decision by committee. Countless meetings are held each week where people stare at each other across conference room tables and decide not to decide – productivity at it finest. This tradition is especially painful when applied to creative decision making. Advertising, marketing, branding and even web design is incredibly complex and subjective.

Because of the variety of skills and knowledge of its members, the committee is viewed by management as an entity with built in checks and balances thus lessening the risk of a bad decision. This is a fallacy; plenty of bad decisions come from committees. The possibility of a good design getting approved by a committee is slim. The result is what the committee considers safe, and safe is usually not good. With creativity, without risk there’s little reward.

In order to communicate visually, like with graphic design, a certain amount of responsibility is placed on the viewer. When viewers have different backgrounds, educations and experiences their level of understanding varies greatly. Even after several hours of explanation and justification by the creator, the decision makers often don’t comprehend and perceive what they’re seeing similarly.

Ever experience a group of people in a committee deciding what to order for lunch? Pizza seems to be popular, but if you followed each person to lunch individually, I bet none eat pizza. Why do people choose something as a group they would not choose themselves? Some people think “what would they think rather than what do I think.” People that may not be qualified to make a sound decision as individuals are able to influence others in a committee. People that avoid conflict go with the flow increasing the majority. These phenomena are termed ‘group think’ and lead to bad results in committees.

How can this unfortunate situation be avoided? As creators and experts, it’s our job to persuade our clients against this creative decision making approach. Ask your client to choose a qualified stakeholder with the knowledge, experience and ability to make the definitive decision. He/she may choose, or be required to get input from others, and should do so, but the dynamics here are different than with a committee. If they are unwilling to do so because they do not have the right person, their trust must be gained to allow you, as the expert, to make the decision for them. If they won’t do that because it’s not how they do things, be prepared to deal with the tedious task of getting buy in from the majority.

When going into a project ask how decisions are going to be made and if it’s by committee make sure you account for the extra effort required to communicate the design concept and gain sufficient understanding from the group for approval. Carefully planned presentations and one-on-one explanations will be needed. These can quickly consume a lot of unexpected hours from the budget. Also in the proposal detail how you plan to communicate with the group, the revision/approval process, what is in scope and what happens when the process gets excessive.

Project Management
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Copyright © blend 2006. All rights reserved. | By James Bielefeldt. |